All services /App development

Service / App development

Mobile apps people actually enjoy using

Native and cross-platform apps for iOS and Android. Thoughtful in their UX, clean in their code and ready for the App Store and Google Play.

iOSAndroidFlutter
Mobile apps people actually enjoy using

Scope

What I build

iOS & Android apps

One codebase for both platforms with Flutter. Or native when the project calls for it.

UX & UI

Clear, intuitive operation and a design that fits your brand and audience.

Backend & API

Stable server logic, authentication, push notifications and real-time data.

Store release

Support all the way to publishing on the App Store and Google Play, including preparation.

Offline & sync

Works without a connection and syncs reliably as soon as it's back online.

Maintenance & updates

Ongoing care for new OS versions, bug fixes and further development.

Approach

How a project runs

01

Discovery

Understand goals, users and constraints.

02

Concept

Flows, architecture, honest estimate.

03

Build

Develop iteratively, ship early.

04

Operate

Hosting, monitoring, ongoing development.

FAQ

App development FAQ

Native app or Flutter: which is better?+
For most projects Flutter is the more economical choice because one codebase serves iOS and Android at the same time. That not only cuts development effort for new features, it also halves ongoing maintenance: every bug fix and update ships to both platforms at once. Flutter compiles to native code, the interface feels smooth and users will not notice a difference from a native app. I have built Kultio with Flutter, among other projects, and know the framework from production use. Going native pays off when an app reaches deep into platform features, for example demanding sensor work or special background services, or when only one platform matters anyway. We make this decision together based on your requirements, not on preferences. Describe your use case and you will get a clear recommendation.
Do you handle publishing on the App Store and Google Play?+
Yes, I support the entire release process through to publication on the App Store and Google Play. That includes setting up the developer accounts, signing and certificates, screenshots and store copy, the privacy and data-use declarations both stores now require, and submitting the app for review. Apple's review process in particular has pitfalls: unclear permission prompts, missing test accounts or gaps in the privacy details quickly lead to rejection. I clear these points up front so the review ideally passes on the first attempt. After launch I can set up automated build pipelines so updates reach both stores quickly and reproducibly. The developer accounts run under your name, so you keep full control of your app. If you like, we can walk through the store requirements together before the project starts.
What does an app cost?+
It depends on the scope of functionality, and a serious figure only follows a conversation about your requirements. The biggest cost drivers are the number of screens and features, whether a dedicated backend with user accounts and data storage is needed, offline capability with synchronization, push notifications, integrations with external services and the level of ambition in design and animation. Ongoing operation belongs in the calculation too: servers, store fees and updates for new OS versions are permanent costs. My approach to keeping budgets realistic: we cut a first release that solves the core problem and consciously postpone everything else to later versions. The app reaches real users earlier and their feedback steers the next stages. Tell me about your idea and I will give you an honest estimate of effort and a sensible initial scope.
What does app maintenance include?+
App maintenance covers everything needed to keep your app running reliably over time: updates for new iOS and Android versions, adjustments to changing store policies, library updates and security patches, and fixing bugs that only surface in everyday use. Apple and Google release new operating system versions every year, and unmaintained apps show it sooner or later: through crashes, rendering glitches or in the worst case removal from the store. I therefore set up crash monitoring that reports problems before users complain and keep the technical foundation current with regular updates. We agree on a scope that fits your app, from occasional support on demand to continuous development in fixed cycles. Ideally we settle the maintenance model at the start of the project, so there are no surprises later.
How long does it take to develop an app?+
From idea to first release typically takes a few weeks to several months depending on scope. An app with a clearly defined core, say sign-in, a handful of screens and a backend connection, is finished much faster than a product with offline synchronization, payment features and elaborate design. The schedule includes more than programming: concept and UX design at the beginning, testing on real devices, and Apple's and Google's review processes at the end, which can each take several days. I work iteratively: you get a running version on your device early and see progress in short intervals instead of waiting months for a finished result. That also keeps course corrections cheap as long as they come early. Tell me your target and I will draw up a realistic schedule with milestones.

Have an app idea?

Tell me about it. I'll help you scope it realistically and bring it to life.

Request a project